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游戏发行模拟器 Game Launch Simulator

游戏发行模拟器 Game Launch Simulator

English supported Casual Simulation
10%$0.99 $0.89

Sale ends

GameLaunchSimulator is a text-based management sim about the full journey of publishing an indie game. Build your studio, plan new projects, prepare store pages, grow wishlists, handle reviews, release windows, publishing deals, and post-launch operations, then bring an unknown game to real players.

Should you buy?

It's at its all-time low

This is about the cheapest it has ever been, so buying now is unlikely to leave you with regrets.

Lowest recorded$0.89Now at the lowest
Sales in the past year1 times
Typical discount10%Up to 10%
This sale ends in9 days left
Big Steam saleD-34Steam Winter Sale
US Steam price$0.89Korea 21% cheaper · ≈₩1,187

This is for reference, based on past price records, and doesn't guarantee future prices.

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Price history

$0.00$0.47$0.94$1.42$1.8911/1011/1111/1211/1311/142026-11-10 12:46 · $0.89 (-10%)

This is the record since Wish9 started tracking. A dot appears only when the price changes.

Trailer and screenshots

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My PC vs. requirements

MinimumRecommended
Graphics card ——
Processor 2.0 GHz Core 2 Duo2.0 GHz Core 2 Duo
Memory 2 GB RAM2 GB RAM

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About this game

Developer月泷
Publisher月泷
Released9 Nov, 2026
Languages
English Japanese Simplified Chinese

Full audio · Listed languages are supported in the interface, subtitles, or audio (at least one).

In Game Launch Simulator, you run a small indie game studio just starting out. The challenge is not only to “finish the game,” but to actually release it: developer registration, project planning, hiring, store page pre-review, approval, launch, discounts, community items, and follow-up marketing all affect your cash flow, wishlists, reputation, and sales.

Choose your game’s genre, theme, core concept, target audience, scope, and technical direction. You can make small casual projects to stabilize your finances, or gradually expand your team and take on mid-sized projects, even near-AAA ambitions. Gameplay, art, narrative, and polish all shape quality, while bugs, budget, team fit, and development time constantly pull against your plans.

Publishing is the heart of the game. Prepare titles, pricing, screenshots, trailers, language support, and store descriptions. Submit store pages for pre-review, watch platform events, sales seasons, festivals, awards, and competing releases. Are your wishlists enough? Should you offer a launch discount? Is it better to wait for the next event window? These choices directly shape your launch results.

You are not alone. Secretary Xia will point out risks and next goals at key moments. Publishers, media, curators, and showcases can bring opportunities, but also revenue shares, requirements, and pressure. When money gets tight, you can take outsourcing jobs for cash. To improve your next game, you can study competitors and build understanding of genres, themes, audiences, and market positioning.

After launch, the work is not over. Schedule discounts, run additional marketing, release community items such as avatar packs, animated wallpapers, badges, and emoticons, and respond to player feedback, localization requests, and long-tail sales changes. First-week sales are only the beginning. A good publisher keeps a game alive after release.

Features

  • Simulate the full indie game journey from planning, development, store page setup, and review to launch.

  • Configure titles, pricing, screenshots, trailers, language support, localization, and launch discounts to affect store appeal and wishlist conversion.

  • Watch a 10-year release calendar and choose launch windows around sales seasons, festivals, awards, and themed events.

  • Hire staff, upgrade offices, and balance cash flow, progress, quality, and bug risk.

  • Handle publishers, media, curators, showcases, and outsourcing jobs, then decide which opportunities are worth taking.

  • Study competitors to build knowledge of genres, themes, core concepts, and target audiences, improving your next release.

  • Continue operating after launch with discounts, community items, follow-up marketing, and reputation management.

  • Learn step by step with Secretary Xia, or choose free mode to unlock systems directly.

Making a game is only the beginning. The real challenge is getting it approved, listed, wishlisted, launched, and selling long after release.

광고

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FAQ

QHow much does 游戏发行模拟器 Game Launch Simulator cost right now?

游戏发行模拟器 Game Launch Simulator costs $0.89 right now. That's 10% off the regular price of $0.99.

QWhat is the lowest price ever for 游戏发行模拟器 Game Launch Simulator?

Based on Wish9's price records and IsThereAnyDeal history, the lowest price is $0.89.

QShould I buy 游戏发行模拟器 Game Launch Simulator now?

The current price ($0.89) is at or very close to the lowest price on record. It has gone on sale 1 time in the past year. The next big Steam sale, the Steam Winter Sale, starts in 34 days. This is for reference, based on past price records, and doesn't guarantee future prices.

QWhat are the recommended and minimum specs for 游戏发行模拟器 Game Launch Simulator?

Recommended: Processor 2.0 GHz Core 2 Duo, Memory 2 GB RAM. Minimum: Processor 2.0 GHz Core 2 Duo, Memory 2 GB RAM. Save your PC specs on Wish9 to compare them with this game instantly.