How a run plays
A red-hooded archer with a silver moon bow holds a road the horde never stops pouring down. She fights on her own; what she becomes is up to you.
Every kill pays. Gold buys upgrades, level-ups give perks, bosses drop eggs and gear.
Hit a wall? Ascend. Trade the run for relics that boost everything for good, keep your pets and gear, and go farther next time.
She never stops shooting. Leave the game on a second monitor, or sit down and chase the next boss. It works either way.
Close the game and she keeps fighting. A reward is waiting when you come back.
Nine powers that change the fight
The Arsenal is the expensive stuff: venom, fire and frost, a mark on the toughest enemy, orbiting souls, chain lightning, arrow volleys, explosions and hail. Stack them and a quiet road turns into a storm.
Every level-up offers one of three perks: pierce more enemies, hit harder, heal off the damage you deal. Pick them yourself, or set a priority and let auto-pick handle it. The Stats screen shows where every point of power comes from and which of your tricks is doing the damage.
Two worlds, 14 biomes, 420 stages
The first world takes you through meadow, swamp, volcano, ice, ruins, desert and the shadow lands. Each land looks, sounds and fights differently: some monsters poison you, some heal their friends, some come in swarms, and some get back up after you've killed them.
42 bosses that fight back
A boss waits every ten stages, and each has moves you can read and answer: wind-ups to break with a hit or a freeze, shields, summoned guards, curses. Between bosses the road throws in a treasure chest that runs if you're slow, an elite with a fat reward, or a timed trial.
Hatch pets, hunt gear
40 pets. Bosses drop eggs. Hatch them and take three companions along: each one attacks on its own and brings a skill you can fire yourself or leave on auto. Pets from the same family form bonds with extra bonuses.
66 pieces of gear in 11 sets. Wear two or four from one set and you get something fun: permanent poison, a freezing wind, a second life, a star that falls on the toughest enemy.
Duplicates are good news. They level up what you already own. Save three gear-and-pet builds and swap between them in one click.
Beat the Eclipse Sovereign and the Rift opens
Stage 210 is not the end. The Rift is a second world: seven new lands, 21 new bosses, monsters that reflect your arrows or split in two, and pets and gear sets you can only find there. The Moon Devourer waits at stage 420. After that, endless mode keeps going with a new mutation every 30 stages.
Always something to come back to
Offline progress, with gold, experience and levels waiting when you return.
Three Ascend Paths, Hunter, Warden and Fortune, each ending in a capstone power, plus star nodes with no cap.
Auto-buy, auto-hatch and auto-pick once you've earned them, and game speed up to x3.
100 achievements and seven Steam leaderboards.
Good to know
Full controller support. Runs on Steam Deck.
Screen shake and flashes can be turned off, and a Minimal effects mode stops everything that moves or flickers.
English, Ukrainian, Simplified Chinese, Spanish, Brazilian Portuguese, German and French.
Music by xDeviruchi. UI frames from Dark Ages UI by Hypnobius.