The Nine Realms are burning. From the green fields of Midgard to the golden gates of Asgard, hordes of raiders, berserkers, draugr and giants crash against your defenses - and every realm sends its own boss at the end.
A True Counter System
In Wardspire there is no single "best" tower. Five damage types meet enemy resistances: armored foes shrug off arrows, flyers soar over every ballista, the Völva heals her escort under fire. To hold the Nine Realms, you read your enemies - and build the right answer.
8 Towers, 16 Ways to Grow Them
From the Watchtower, Ballista, Runestone and Rime Totem to the Harpoon Thrower, Storm Pillar, Blight Totem and War Horn: every tower has a distinct role and two specialization paths at max level. Plus selectable target priorities per tower - from "first in line" to dedicated healer-hunting.
The Nine Realms of Norse Myth
9 hand-designed maps, each with its own biome, paths and rules: elven woods, dwarven mines, freezing mists, rivers of lava, the realm of the dead. Multiple portals and converging lanes raise the pressure - and in wave 20 the realm boss awaits, and it MUST be slain.
Permanent Progression: The Forge
Every victory earns Glory. In the Forge you unlock new towers, buy global upgrades and outfit each tower individually in the Armory. Losing is part of the plan: you come back stronger.
Features
- 8 towers with 2 specializations each and 8 target priorities
- 17 enemy types with resistances, abilities and elite ranks, including 9 realm bosses
- 9 realms with multi-path lanes and free tower placement
- Roguelite progression: Glory, the Forge, the Armory
- Endless mode with best-wave records per realm
- Fast-forward, 3 save slots, in-game archive with full tower and enemy data
- English, German, French, Spanish, Simplified Chinese, Russian