Spinova is a slot roguelike where the build matters more than a lucky reel.
The Kolovrat of Fate has left its circle. The world recalculates itself, and each pass comes out a little worse. You are the Weaver: you assemble a deck from symbols, artifacts, and monsters, then spin for points, clear levels, and push toward the core before reality zeros out.
Between levels you cut weak symbols, buy rare ones, place Ancients above the grid, and sometimes swear an oath before an affliction hits: power now, cost later. A bad pick rarely kills you on the spot, but by the end of the run you feel every mistake.
Key Features
The field only shows what you put in the deck: numbers, faces, gods, beasts, artifacts. Combos come from neighbors and patterns, not from blind luck.

Not hand cards. Beings above the grid. Domovoy, Kikimoras, Zmey Gorynych, Pletelnik, Rod, Chernobog and the rest rewrite whole columns: points, multipliers, repeated actions, a bigger field. Buy, rearrange, rebuild around them.

Blessings are long-run passives: an extra spin, a fatter shop, Fate's Hand at the last second. Oaths show up before hard levels: a wider field for less height, gold for a spin, a discount for a thinner shop. Take them if you can afford the bill.

Time of day crawls on its own: day, noon, sunset, night, midnight. Day feeds points; night feeds multipliers. Sometimes you eat a weak spin and wait for the phase you need.

Anvil, torch, golden scythe, Svarog's and Perun's hammers, Veles's sword. Stamp symbols metallic, fiery, or golden, or crank the card's own action harder.
Base deck from the start. Later: chess and poker. Kolovorot, Stremnina, and Torg change field size, day/night speed, affliction pressure, and shop prices.

Symbols climb in quality: simple → carved → divine → wondrous. The collection keeps Ancients, blessings, oaths, and tools you have met. The next run starts a little stronger than the last.
Perun, Mokosh, Baba Yaga, Koschei, the Firebird are not wallpaper. Their effects decide how you build and how you answer afflictions.

One spin rarely decides anything. What you built before it does.