A distress signal from the north, recorded in your own voice: “Day fourteen. The gate is open. I’m the last of the Legion. Don’t trust—”
You are Commander Liz. You’ve barely landed before you realize you’ve been dropped into a war that was never meant for you.
Build, recruit, hold the line. Raise barracks and command 29 unit types, from axe troopers and reborn legionnaires to tanks, hover cars, warships and aircraft carriers. Every unit has its own passive and ultimate ability, and every battle forces a choice.
Defend home, or lose everything. The enemy won’t wait at the front. From Chapter 2, they strike your headquarters directly. Hold the walls and towers, survive the assault, and wait for reinforcements. Intercept enemy convoys, then strike back when the moment is right.
One commander, three paths. Firepower, Tactics, and Vanguard each hold their own skill tree. With limited points, every choice closes another door.
14 chapters. One signal. Allies, outcasts, and a mysterious old man, each knowing something you don’t.
The signal is still calling. Are you ready to hear it through?