Triggerhold
세일 종료
Triggerhold is a first-person zombie tower-defense + voxel base-builder. Pick from 12 classes, fortify against endless escalating waves and brutal bosses, tame the undead to fight for you, and hold the line.
세일 종료
Triggerhold is a first-person zombie tower-defense + voxel base-builder. Pick from 12 classes, fortify against endless escalating waves and brutal bosses, tame the undead to fight for you, and hold the line.
구매 판단
기록된 가격 중 가장 싼 편이라 지금 사도 아쉬움이 적은 가격이에요.
과거 가격 기록을 바탕으로 한 참고 정보이며, 앞으로의 가격을 보장하지는 않아요. 위시나인이 수집하기 전 가격과 역대 최저가는 IsThereAnyDeal의 기록이에요.
같은 가격일 때의 의견만 모아서 보여 줘요. 로그인하지 않아도 투표할 수 있어요.
속이 빈 작은 점은 위시나인이 수집을 시작하기 전의 가격 이력으로, IsThereAnyDeal에서 가져왔어요. 가격이 바뀔 때만 점이 찍혀요.
목표 가격 이하로 내려가면 디스코드로 알려 드려요. 로그인은 필요 없어요.
웹훅 주소는 알림을 보내는 데만 쓰고, 메시지의 해제 링크로 언제든 삭제할 수 있어요.
음성 지원 · 표시된 언어는 인터페이스, 자막, 음성 중 하나 이상을 지원해요.
**Hold the line — one block, one trigger, one wave at a time.**
**Triggerhold** fuses first-person gunplay with tower-defense strategy and free-form voxel base building. You wake up at a procedurally generated stronghold on a single lane that runs from a zombie gate to an ally gate. Between each wave you get a build phase: gather Reserve, snap fortifications into place, wire up power and ammo lines, and let the automated defenses do the rest. Then the horde comes — and it comes harder every wave, in endless escalating waves until you break their three nests or they overrun yours.
### Build a fortress, defend it your way
Drop walls, sandbags, steel bulwarks and iron traps, then bristle the ramparts with sentry turrets, auto-sentries, flame traps and Tesla coils. Blocks have real health, adjacency bonuses and functional links — production blocks feed nearby devices with ammo and power, unsupported blocks fall, and everything the zombies touch can be repaired or rebuilt. Each match rolls a fresh battlefield, so no two defenses look alike.
### 12 classes, 12 ways to die differently
Switch roles and the whole meta changes:
- **Engineer 工程师** — repair gun, turrets, a robotic arm that auto-builds, plus deployable machine-gun robots and recon drones.
- **Machine Gunner 机枪手** — a minigun with 3× fire rate, sandbag cover and a fast ammo station.
- **Assault 突击手** — high-rate SMG with extended hit stagger, spring launchers and quick deployable cover.
- **Demolition 爆破手** — grenade launcher, timed charges, TNT printers and a 30-grenade volley rig.
- **Flamethrower 喷火兵** — sustained burn, fuel boosters and ember fountains.
- **Medic 医生** — slow-stacking heal gun and a syringe that *converts zombies into allied teammates*.
- **Future Soldier 未来战士** — energy shield, chain-lightning gun, Tesla generators and a fusion reactor that nukes itself when destroyed.
- **Heavy Trooper 重装兵** — double health, heavy armor, a steel bulwark and belt-fed support rigs.
- **Sapper 布雷手** — step-triggered mine launcher, an auto mine-layer, a self-detonating explosive cart and reactive-armor barricades that blast back.
- **Lumberjack 伐木工** — saw-blade launcher, a fuel-hungry chainsaw, fast-yield ammo crates and a powered saw platform.
- **Bouncer 球手** — a ricochet ball that bounces up to 10 times, buffed by elastic, spin and precision launch pads.
- **Disinfector 消毒工** — a chemical sprayer whose toxic mist chews through the horde, plus breakable gas canisters and guides that drag the cloud onto zombies.
### A living three-way battlefield
Beyond the zombie tide, a MOBA-flavored single lane runs in parallel: your three forward bases (each with a bound guard) face three zombie nests along the same corridor. Friendly helicopter drops push toward the zombie gate, terrorist squads raid from the flanks, and neutral NPCs can be recruited to your side. Tamed allies, deployed voxel robots and drones all fight on their own agendas — your job is to keep them all fed with ammo and power. Destroy all three nest hearts to win; lose all three base guards and the line falls.
### Endless waves, escalating forever
Thirteen zombie archetypes — fast, tank, exploder, spitter, pistol, eggspawner, charger, bone, plus ranged sprayers, soulbearers that raise buried zombies and shockwave screamers — cycle through an endless run, each **Boss wave landing every 5 waves**. There is no "level 20" to reach: the front keeps ramping until you break their nests or they break yours. A **Faction Terminal** lets you spend resources to escalate the troops, strength and unit types of a single wave, turning a defensive last stand into a coordinated counter-push.
### Key features
- **First-person shooting + tower-defense + voxel building** in one loop.
- **12 distinct classes**, each with a signature weapon, exclusive functional blocks and gadgets.
- **Deep build economy**: health, adjacency, power/ammo supply lines, repair-and-rebuild.
- **Three-faction living battlefield** on a single lane with 3 depth objectives per side; recruitable and tameable NPCs.
- **Endless escalating waves**, 13 enemy types, a Boss every 5 waves, and a Faction Terminal to power your counter-push.
- **Voxel combat robots**: deploy MG robots and recon drones, and convert powered-down enemy lane robots into persistent teammates at a Robot Terminal.
- **Procedurally animated soldiers & zombies**, blood, fire, toxic gas, explosions and shield effects.
- **Bright cartoon voxel look** — every block carries accent-tinted relief detail, rigged zombies wear hand-set outfits, and blood, fire and toxic gas play out in full daylight.
Triggerhold의 현재 가격은 $8.49이에요. 정가 $9.99에서 15% 할인된 가격이에요.
위시나인의 가격 기록과 IsThereAnyDeal 이력 기준으로 최저가는 $8.49예요.
지금 가격($8.49)은 기록된 최저가와 같거나 거의 같은 수준이에요. 최근 1년 동안 1번 할인했어요. 다음 스팀 대형 세일인 스팀 겨울 세일은 34일 뒤에 시작해요. 과거 가격 기록을 바탕으로 한 참고 정보이며, 앞으로의 가격을 보장하지는 않아요.
권장 사양은 그래픽카드 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580), 프로세서 6-core (Intel Core i5-8400 / AMD Ryzen 5 2600), 메모리 8 GB RAM예요. 최소 사양은 그래픽카드 WebGL2-capable, 1 GB VRAM (Intel HD 520 / NVIDIA GT 730 / AMD R7 240), 프로세서 Dual-core 3.0 GHz (Intel Core i3-2100 / AMD FX-6300), 메모리 4 GB RAM예요. 위시나인에서 내 PC 사양을 저장해 두면 이 게임과 바로 비교해 볼 수 있어요.